![]() Contrast this with the traditional approach of commercial software vendors, who are limited by the collective ability of the people they can hire and pay. In doing so, we are able to take advantage of the efforts of tremendously talented people from around the world. Interests range from building a realistic home simulator out old airplane parts, to university research and instructional use, to simply having a viable alternative to commercial PC simulators.įlightGear and its source code have intentionally been kept open, available, and free. This is truly a global effort with contributors from just about every continent. ![]() There are a wide range of people interested and participating in this project. The FlightGear project is striving to fill these gaps. Many people involved in education and research could use a spiffy flight simulator frame work on which to build their own projects however, commercial simulators do not lend themselves to modification and enhancement. There are so many people across the world with great ideas for enhancing the currently available simulators who have the ability to write code, and who have a desire to learn and contribute. A big problem with these simulators is their proprietariness and lack of extensibility. The idea for FlightGear was born out of a dissatisfaction with current commercial PC flight simulators. Among the many goals of this project are the quest to minimize short cuts and “do things right”, the quest to learn and advance knowledge, and the quest to have better toys to play with. It is being developed through the gracious contributions of source code and spare time by many talented people from around the globe. The joystick controls the rotation of the swashplate around the y and x axis, so that the rotor will perform different directions to point its lift by different distributions of its lift on the rotor-area.FlightGear is a free flight simulator project. They are also helpful to do a controlled shift to the left or right or to make a good turn. Push the right to turn the helicopter right and left for a left turn around the Z axis. ![]() The pedals are for the tail-rotor-blade-degrees. if you increase the rotor-blade-degrees). The your feet on the pedals to control the turn around the Z axis and to keep course if the torque around the Z axis changes (e.g. You keep it in the left hand and your right on the joystick. Pull it up to rise in the air an push it down to dive to the ground. This is the rotor-blade-degree handle of the mi-6. And less degree means less lift for the rpm. If there is a great degree (third axis near 0) you have more lift for the same rpm. You are controlling the degrees of your rotor-blades. OR here (by the description in the sim it says the left hat up and down should be the trim but its not working)Īctually, you are not controlling the throttle of the engines with the third joystick axis. ![]() can i adjust some elevator offset here in this set of lines On a side note, the elevator trim needs adjusted bad and doesnt seem to be working. here is the current line in the controller file Yes, can you tell me where to add this invert = "true" line in my setup, i need to reverse mine as well. PS: If any of this is not clear, I can post some pictures of my joystick with further explanations of the situation. It worked fine for me, your mileage may vary. I was able to happily reverse throttle/collective the bo105 model by adding 'invert = "true"' to the relevent line in bo105.xml file. Much, much more sense than pushing it down to go up. On it, the throttle control (collective for the helis) is raised/pushed/pulled *up* to increase the throttle setting and makes perfect sense when used as a collective control. The idea that pushing the throttle control away from the pilot to "go up" isn't intuitive doesn't fly with me (was there a pun in there?), especially on the Saitek joystick I'm using. In FG, the models I've seen so far are the *reverse* of other flight sims I've used. The issue here is that in the sim, the joystick "throttle" control is used to control the collective. You're right about the governed throttles/rpm on real helis. ![]()
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