![]() ![]() I’m not sure you could even look up or down. The ability to strafe was locked behind a button press. The original used one joystick to move Samus around, moving her backwards and forwards or turning her left or right. The GameCube original’s controls would be near-enough unplayable by today’s standards. Environmental puzzles are another huge part of the game. Those GameCube graphics scrub up very well, and having the original’s 4:3 presentation fill up the entirety of a modern TV-or the entirety of the Switch’s screen-really help Metroid Prime elbow some room for itself in a modern gaming library. I’d even say that Metroid Prime Remastered is often one of the best-looking games on the Switch. ![]() The world seems to have been completely retextured, and plenty of character models are more detailed. The visuals have received more than an HD upgrade. This remaster has been created with care too. Retro Studios rightly deserve huge credit: Metroid Prime comes across as a labour of love, with attention to detail paramount-from the raindrops that fall on Samus’s visor, to the reflection of her face in the glass if you fire a missile too close to the wall-and so on, multiplied by a hundred more instances of finesse and craft that elevate the already enjoyable gameplay to the level where I want to use words like ‘art’ and ‘perfection’. Fire too close to a wall and Samus’s face is reflected in the visor. The feeling you have while playing Metroid Prime is that Retro Studios have made bold, progressive design choices: that Metroid Prime is no relic from gaming’s past, but a vision of how it should be in the future. ![]() At no point are you left staring into space waiting for a cutscene to end just so you can play. If some modern games drag out their experience through misbalancing their narrative with too little gameplay, Metroid Prime Remastered is their antithesis. Moving about the world you slowly uncover the mystery of multiple disasters-a tale of extinction and careless experimentation told almost exclusively through in-world scan items and some brief, wordless cutscenes. As you explore the listing frigate, and the surface and biomes of the planet Tallon IV, the sense of isolation is intense-palpable. Playing as bounty hunter Samus Aran, you investigate a distress signal coming from a seemingly abandoned space frigate. Primed and Ready Tallon IV is a joy to explore. Just as long as the developers, Retro Studios, fixed the original’s antiquated controls. I remember being impressed with its art style-GameCube games still look good on the most part-so there was every reason to expect a Switch version to hold up well. And the game was impressive-I remember it vividly-there was something powerful in its all-encompassing atmosphere, and how via a hundred artful details and design choices it made you feel part of Samus Aran’s adventure as if you were right there inside her head, making decisions, taking risks, and discovering a new world. On its original release back in 2003, Metroid Prime was hailed as a masterpiece. Somehow you can imagine these bosses appearing in a 2D metroidvania They feature the same emphasis on map-reading and exploration and almost identical platforming and action, down to the pacing of the encounters with enemies and the giant bosses. Screenshots suggest a trio of pretty-standard first person shooters, but these games are-true to the design of the wider Metroid series as a whole- metroidvanias through and through, though rendered in a first-person 3D style. If you’ve never played a game in the Metroid Prime series, it’s likely that your preconceived ideas are wrong. ![]()
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